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0
votes
Fixed

The Timeline does not set back the state of GameObjects after saving a S...

Package: Timeline

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Oct 06, 2021

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Version/s: 1.6.2

How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more

0
votes
By Design

IK target and hint GameObjects are not set up automatically when using "...

Package: Animation Rigging

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Mar 15, 2024

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Version/s: 1.1.1

Reproduction steps:1. Open the “IK_setup_project.zip”2. Open the “Procedural Walker” scene3. In the Hierarchy window select the “Pre... Read more

0
votes
Won't Fix

"Mesh 'NormalCurveRendererMesh'" error thrown when interacting with Anim...

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Sep 22, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project “IN_15265”2. Open “Example Animation” Animation Clip in the Assets3. Select the Curves... Read more

2
votes
Won't Fix

Apply Scene Offsets is not applied when looping a Timeline

Package: Timeline

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May 20, 2021

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Version/s: 1.0.0

Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track ... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

[UIElements] Border radius specified in percent varies with parent size

UI Toolkit

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Jun 14, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more

0
votes
Fixed

Editor crashes when setting UniversalRenderPipelineAsset.cascadeBorder v...

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Sep 23, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0a9

To reproduce:1. Open the project “test_15862”2. Enter Play mode3. Click the button 'Set Cascade Border to 10'4. Observe crash Reprod... Read more

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