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[HDRP] Unclear error is printed when switched to unsupported Platform
How to reproduce: 1. Create a new HDRP project 2. Switch the Platform to Android (File > Build Settings... > Android > Switch Platfo... Read more
Physics.ComputePenetration detects a collision with CapsuleCollider if M...
How to reproduce: 1. Open project "ComputePenetrationBug.zip" 2. Enter the Play Mode 3. Open Scene window and move "Capsule" GameObj... Read more
Lighting baking process freezes when the Probe Volumes are enabled
Reproduction steps: 1. Create a new "3D Sample Scene (HDRP)" project 2. Enable Probe Volumes, add Probe Volume to the Scene, and b... Read more
Profiler is analyzing frames very slowly when "Deep Profile" is enabled ...
How to reproduce: 1. Open project "UnityVisualScriptTest" inside "Project.zip" 2. Open the "SampleScene" Scene (Assets > Scenes > Sa... Read more
[Hub] Size of the Hub window reverts back to default when closing and op...
How to reproduce: 1. Open Hub 2. Change the size of the window 3. Close the window 4. Open the Hub again Expected result: Window is... Read more
InvalidOperationException is thrown when the method WithNone<> is used w...
How to reproduce: 1. Open the “Entities.zip“ project 2. Enter the “SampleScene“ 3. Enter Play Mode and observe the Console Exp... Read more
It's not possible to create Texture2DArray with Compression because It d...
To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity 2. Open "Texture2DArray"... Read more
Terrain details fail to render correctly when Dynamic Batching is enable...
Reproduction steps: 1. Open the “Terrain_bug.zip” Project 2. Open the “DebugScene” 3. Move around in the Scene view 4. Observe t... Read more
NavMesh is generated with an unexpected gap when using Physics Colliders...
Reproduction steps: 1. Download and open the attached project "1213279.zip" 2. Open the Sample Scene 3. Select the Navmesh GameObjec... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps: 1. Open the user's attached project 2. Open "Firework.vfx" VFX graph 3. Increase "Rate" and "Capacity" to 999... Read more
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