Search Issue Tracker
Won't Fix
Won't Fix in 2022.3.X
Votes
0
Found in
2021.3.28f1
2022.3.5f1
Issue ID
UUM-42798
Regression
No
Lighting baking process freezes when the Probe Volumes are enabled
Reproduction steps:
1. Create a new "3D Sample Scene (HDRP)" project
2. Enable Probe Volumes, add Probe Volume to the Scene, and bake the lighting by following these steps (they are specific to your used HDRP package version): https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/probevolumes-use.html
3. Observe the process in the "Background Tasks" window in the lower right part of the Unity Editor
Expected result: There’s visible progress in the baking process loading bar and the ETA is visible
Actual result: The baking process freezes at 0% in the status "Baking..." and there’s no ETA visible
Reproduced with: 2021.3.28f1, 2022.3.5f1, 2023.1.0a19
Not reproduced with: 2023.1.4f1, 2023.2.0a23
Fixed in: 2023.1.0a20
Reproduced on: Windows 10
Note:
- I kept the baking session running for around 15 minutes for each Editor version
- Windows Task Manager shows almost no load on GPU (around 0.5%) while the baking process is stuck at 0% on the status “Baking…“
- My PC specifications are: Intel(R) Core(TM) i9-10885H CPU @ 2.40GHz, 64 GB RAM, NVIDIA GeForce GTX 1650 Ti
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2022.3.X):
There are no fixes planned for this Bug