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[New Input System] Tapping the Scroll Bar makes it jump to the bottom, n...
Reproduction steps:1. Open "1193571" project2. Enter Play mode3. Tap in the middle of the Scroll Bar Expected Result: The Scroll bar... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more
[Output] Shader errors when compiling the runtime shader of a lit output...
Repro steps:1. Open the attached VFX2. Enable Runtime Mode (Forced)3. Observe that the effect doesn't render and console errors are ... Read more
Unity titlebar reports Trial license
Many users are reporting that their Unity is showing as Trial version instead of Pro/Plus.Forum threads:https://forum.unity.com/thre... Read more
Slider becomes light cyan when it is disabled
How to reproduce:1. Open the attached project("Slider_Visual")2. Select the "sprite" in the Assets3. Observe "Aniso Level" slider Ex... Read more
Locked Project Browser window acts/behaves as unlocked when text is ente...
How to reproduce:1. Open the attached 'Reflection Probe Report.zip' project2. Lock the open Project window3. In the Project window's... Read more
UnityWebRequest header keys and values not shown correctly when running ...
How to reproduce:1. Open User's attached "WebGLBugTest.zip" project2. Load "StandaloneListener" scene3. Build and Run "StandaloneLis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation