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Restore Scene Setup which has no active scene throws Invalid SceneManage...
Steps to reproduce: 1. Open attached project.2. Open scene: a3. Open scene b and c in additive (drag&drop)4. Create new scene in... Read more
Restore Scene Setup does not open any scenes that were above the active ...
Steps to reproduce: 1. Open attached project.2. Open scene: a3. Open scene b and c in additive (drag&drop)4. Make active scene n... Read more
[Avatar] Configure button disapears with OGO
#1: "GetObject failed..." error when applying mapping with error, should warn with proper messaging (ex: "...'Hips' not found").#2: ... Read more
[Audio] Error executing m_dryGroup->getSpectrum when using array with a ...
To reproduce:1. Open attached project2. Run textureByData scene3. Observe getSpectrumData errors in console Reproducible 5.5.0b1, 5.... Read more
[WebGL] Negative audio pitch doesn't make audio play backwards
Steps to reproduce: 1. Open attached project2. Build and run on WebGL3. Press P. This will multiply pitch by -1 and change it to neg... Read more
Loading specific asset bundle crashes at AssetBundleLoadFromAsyncOperati...
Steps to reproduce: 1. Open attached project "827233.zip"2. Open scene "repro"3. In hierarchy select "GameObject"4. In its inspector... Read more
Unity crashes when assigning camera rect (RenderImageFilters(RenderLoop...
Steps to reproduce: 1. Open the attached project.2. Open 'TestScene' scene.2. Press play. After pressing play Unity crashes. The use... Read more
Loading.LockPersistentManager object lock impacts performance during Ass...
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation. Developers suggested defe... Read more
Building to a folder outside of the project folder fails
Fix has been pulled to trunk and 5.5 Read more
Transparent Object scales incorrectly with CommandBuffer while RenderTex...
Steps to reproduce:1. Open attached project.2. Open scene "withTransparent".3. Select command_buffer object in Hierarchy and turn of... Read more
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