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Errors occur when using [GhostField] with FixedList128Bytes<float3>
How to reproduce:1. Open the “IN-115104_FixedList128B“ project2. Observe the Console Expected result: no errors appearActual result:... Read more
[macOS] Keyboard Input keys sticky and get stuck axis when low frame rat...
Repro:1) On a computation-intensive project like the attached, enter playmode.2) Alternate between pressing the s and w keys, waitin... Read more
Custom Shader material becomes black/white when a Spot Light with High I...
How to reproduce:1. Open the attached “IN-100146” project2. Open the SampleScene3. In the Hierarchy window, select the “Spot Light” ... Read more
[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...
All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more
[Android] Stage information is not logged when Log Shader Compilation is...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “BlobShadow“ scene3. Enable Development Build in the “File > B... Read more
"Destroy can only be called from the main thread" is thrown after buildi...
How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more
Anchor's rotation value becomes the same when selecting multiple Game ob...
Reproduction steps:1. Open the attached project "1379145.zip"2. Open Assets > Scenes > SimpleScene3. Select in the Hierarchy G... Read more
Pyramid shaped Spotlight is disabled while Camera is still in range of i...
How to reproduce:1. Open User's attached OcclusionCullingLightingIssue.zip project2. Load OcclusionScene, found in Assets -> Scen... Read more
Prespawned ghosts fail to sync on Android due to serialization errors wh...
Reproduction steps:1. Open the attached “prespawn_project” project2. In the Burst AOT Settings (Edit > Project Settings… > Bur... Read more
GameObject outline flickers when selecting it and setting the Draw Mode ...
Steps to reproduce:1. Open the attached “Repro” project2. Open the “Chapter_1” scene3. In the Hierarchy Window, select GOs → “Player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject