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0
votes
Fixed

[UI Builder] Exception thrown when adding an empty selector

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Mar 08, 2024

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Version/s: 6000.0.0b1

Steps to reproduce: 1. Open UI Builder. Add a style sheet to the document. 2. Type in the "Add new selector field", clear the field ... Read more

0
votes
Won't Fix

UI Canvas is stopping reaction on input when disabling/enabling the Canv...

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Aug 29, 2022

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Version/s: 2021.3.9f1

Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Enter the Play Mode Press “Button A” and t... Read more

0
votes
Fixed

"Destroy can only be called from the main thread" is thrown after buildi...

Package: Input System

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Aug 23, 2019

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Version/s: 0.9.6

How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more

1
votes
Active

Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when u...

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Jun 10, 2025

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Version/s: 2021.3.52f1, 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b3

How to reproduce:1. Open the attached "IN-97762" project2. Build the project for the Android platform3. Run and observe the Android ... Read more

1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

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Dec 21, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more

0
votes
Fixed

"Assembly with name 'Unity.InternalAPIEditorBridge.005' already exists" ...

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Sep 18, 2023

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Version/s: 2021.3.36f1, 2022.3.9f1

Steps to reproduce: 1) In an empty Unity project, edit the Packages/manifest.json file and set its contents to the following: {"depe... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

[VisionOS] Using an Image component with an Atlassed Sprite assigned cau...

Package: PolySpatial

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Mar 15, 2024

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Version/s: 1.1.4

Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Set the Sprite Packer M... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more

0
votes
Duplicate

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