Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
6.7.1
Issue ID
1183855
Regression
No
Pyramid shaped Spotlight is disabled while Camera is still in range of it when using Occlusion Culling
How to reproduce:
1. Open User's attached OcclusionCullingLightingIssue.zip project
2. Load OcclusionScene, found in Assets -> Scenes
3. Open Occlusion window and bake occlusion
4. Select the Main Camera from Hierarchy and move it up and down X-axis
5. Observe "Spot Light - Pyramid"
Expected result: "Spot Light - Pyramid" behaves the same as "Spot Light - Cone" (there is some distance between Camera and Spotlight before Culling System disables it)
Actual result: "Spot Light - Pyramid" is suddenly disabled while Camera is still in its range.
Reproduced in: 2019.2.7f2 (HDRP 6.9.0), 2019.3.0b4 (HDRP 7.0.1), 2020.1.0a5 (HDRP 7.0.1)
Could not reproduce in: 2017.4.32f1 (no HDRP), 2018.4.10f1 (shader errors), 2019.2.0a8 (library errors, "ugui" package not found), 2019.3.0a1 (ArgumentException error)
Notes: "Spot Light - Pyramid" is suddenly disabled only if Camera's field of view is being moved away from the Spotlight, leaving it behind.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment