Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
6.7.1
Issue ID
1183855
Regression
No
Pyramid shaped Spotlight is disabled while Camera is still in range of it when using Occlusion Culling
How to reproduce:
1. Open User's attached OcclusionCullingLightingIssue.zip project
2. Load OcclusionScene, found in Assets -> Scenes
3. Open Occlusion window and bake occlusion
4. Select the Main Camera from Hierarchy and move it up and down X-axis
5. Observe "Spot Light - Pyramid"
Expected result: "Spot Light - Pyramid" behaves the same as "Spot Light - Cone" (there is some distance between Camera and Spotlight before Culling System disables it)
Actual result: "Spot Light - Pyramid" is suddenly disabled while Camera is still in its range.
Reproduced in: 2019.2.7f2 (HDRP 6.9.0), 2019.3.0b4 (HDRP 7.0.1), 2020.1.0a5 (HDRP 7.0.1)
Could not reproduce in: 2017.4.32f1 (no HDRP), 2018.4.10f1 (shader errors), 2019.2.0a8 (library errors, "ugui" package not found), 2019.3.0a1 (ArgumentException error)
Notes: "Spot Light - Pyramid" is suddenly disabled only if Camera's field of view is being moved away from the Spotlight, leaving it behind.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment