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unity player allocates too much memory on some Android
The app uses up too much native heap memory on Android devices. Read more
Input.mousePosition is not reporting negative values after going out of ...
1. Open User attached project & play Test scene2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:... Read more
The Courtyard project displays two shader errors in 5.5.0a3 on import, p...
The Courtyard project displays two shader errors in 5.5.0a3 on import, project cannot start. 1. What happened Imported The Courtyard... Read more
Clicks on UI doesn't work on Windows 8.1 Phone Emulator
To reproduce:1. Build and run attached project on WP8.1 emulator2. Try to click button3. Notice that button doesn't work Reproducibl... Read more
[WP] 2D Texture of d3d format 28 fails to create on Lumia 1320
Reproduction steps:1. Build & run the attached project to Lumia 13202. It will generate textures in runtime3. At one point a tex... Read more
After importing "The Courtyard" project, textures are missing until mate...
After importing "The Courtyard" project, textures are missing until material shaders are set to "Standard" 1. What happened After im... Read more
LOD Group incorrect extents after mesh is combined and bounds are recalc...
Steps to reproduce: 1. Open the attached project (lodetest.zip)2. Open 'lodtest' scene3. Select game object 'lodroot' (notice the Ex... Read more
[LightProbe] L2 ringing artifacts with strong direct lighting
How to reproduce: 1. Open the attached project.2. Open any scene in the project and in Lighting window build the light map. Observe ... Read more
ScriptableWizard.DisplayWizard always creates a new instance instead of ...
Steps to reproduce: 1) Download attached project "ScriptableWizardBug.zip" and open in Unity.2) In menu press on 'ScriptableWizard' ... Read more
Editor crashes after calling gameobject.setactive(false)
Reproduction steps:1. Open project "case813681s.zip"2. Open "Menu" scene3. Play scene4. Wait for the countdown to finish Result: Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject