Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b25
Issue ID
813702
Regression
No
[WP] 2D Texture of d3d format 28 fails to create on Lumia 1320
Reproduction steps:
1. Build & run the attached project to Lumia 1320
2. It will generate textures in runtime
3. At one point a texture will fail to be created with the following output:
png11@q9
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
d3d11: failed to create staging 2D texture w=4096 h=4096 d3dfmt=28 [8007000e]
I could only reproduce on Lumia 1320.
Reproducible with all 5.x versions
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to undo or redo color swatch changes when creating or deleting color swatches
- [Linux][Vulkan] Silent crash when tooltip appears while hovering over a label
- Material Properties are not preserved when overriding Shader using Render Objects
- Scene view flickers when both Scene and Game view are active and DX11 API is used with Gamma Color Space
- ZivaRT Player and ML Agents packages Deprecated label color differs from other Deprecated packages
Ewanuk
Feb 02, 2017 14:06
Could we get some more information besides "By design" please?
Why is this being triggered? How can we work around it?