Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b25
Issue ID
813702
Regression
No
[WP] 2D Texture of d3d format 28 fails to create on Lumia 1320
Reproduction steps:
1. Build & run the attached project to Lumia 1320
2. It will generate textures in runtime
3. At one point a texture will fail to be created with the following output:
png11@q9
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
d3d11: failed to create staging 2D texture w=4096 h=4096 d3dfmt=28 [8007000e]
I could only reproduce on Lumia 1320.
Reproducible with all 5.x versions
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Ewanuk
Feb 02, 2017 14:06
Could we get some more information besides "By design" please?
Why is this being triggered? How can we work around it?