Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.4.0b15
Issue ID
813671
Regression
No
LOD Group incorrect extents after mesh is combined and bounds are recalculated
Steps to reproduce:
1. Open the attached project (lodetest.zip)
2. Open 'lodtest' scene
3. Select game object 'lodroot' (notice the Extents are 2.67m)
4. Click 'batch them' button in Test component
5. Press Recalculate: Bounds button in LOD Group component
Expected result: mesh group extents should cover the combined mesh
Actual result: extents turn to 1.00m (bounds don't cover combined meshes)
Reproduced with 5.4.0b24, 5.3.5p8, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment