Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.4.0b15
Issue ID
813671
Regression
No
LOD Group incorrect extents after mesh is combined and bounds are recalculated
Steps to reproduce:
1. Open the attached project (lodetest.zip)
2. Open 'lodtest' scene
3. Select game object 'lodroot' (notice the Extents are 2.67m)
4. Click 'batch them' button in Test component
5. Press Recalculate: Bounds button in LOD Group component
Expected result: mesh group extents should cover the combined mesh
Actual result: extents turn to 1.00m (bounds don't cover combined meshes)
Reproduced with 5.4.0b24, 5.3.5p8, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment