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Crash on RendererScripting::UpdateGIMaterialsForRenderer when calling Up...
How to reproduce:1. Open the attached project ('case-1310875.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more
Stack overflow error is thrown when building project with F# assemblies
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a Standalone build (File->Build Settings->B... Read more
[Vulkan] Linux Editor throws a SPIR-V validation error when returning Op...
How to reproduce:1. Open the user attached project (spirv-arraylength-test.zip) with the "-force-vulkan-layers" argument2. Enter Pla... Read more
Objects of the SortingGroup are sorted incorrectly after instantiating n...
Reproduction steps:1. Open the user's attached project and SortingGroup_BrokenHierarchySorting scene2. Enter the play mode and obser... Read more
[XR Interaction Toolkit] XRRayInteractor interacts with Interactables wh...
Reproduction steps:1. Open the attached project "case_1312217.zip"2. Load the "UI Interaction" scene3. Enter Play mode4. Try grabbin... Read more
GameObject with Tree Soft Occlusion Leaves or Tree Soft Occlusion Shader...
How to reproduce:1. Open the user's attached "BakedTreeShaderBug" project2. Open the Scene "BugScene"3. Bake the lights (Window->... Read more
Scene is always marked as modified when using Layout Group and Content S...
Reproduction steps:1. Open the user's attached project and MX/Networking/NetTestBasic scene2. In the Hierarchy window, observe the s... Read more
Building IL2CPP build fails with the Localization package 0.10.0 with cu...
Reproduction steps:1. Open user attached Project2. Open Assets\\Scenes\\SampleScene3. Build the game using IL2CPP backend Expected r... Read more
[UI Toolkit] NullReferenceException when using BindingExtensions.TrackPr...
How to reproduce:1. Open the project "UIToolkit-PropertyField-RightClick.zip"2. Select the "New Scriptable Object UI Toolkit" asset ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled