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[iOS] Corrupted IPEndPoint in IL2CPP backend and IPv6 network
Steps to reproduce:1) Download the attached "UdpServer.zip" on a Windows machine, extract it, open in Visual Studio, build and launc... Read more
Two identical objects produce different Navmesh results
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Navigation window- Make sure the Agent Radius is about... Read more
Regression: Rigidbody.MovePosition() is very slow on Editor
Regression - not reproduces in 5.4.0b23, started to happen since b24Rigidbody.MovePosition() is very slow on Editor, but fine on Sta... Read more
Null pointer exception when dragging line renderer into the scene and th...
Steps to reproduce: 1. Download and import attached project.2. Open scene: 02_effects_preview3. Press play.4. Make sure scene view a... Read more
[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...
To reproduce:1) Create new project2) Create new empty object3) Make a prefab out of it by dragging to project view4) Undo twice so t... Read more
Any State -> transitions do not work correctly with Ordered Interruption
Steps to reproduce: 1) Download attached projetc "case_808387 repro" and open in Unity.2) Open scene "mecanim_crossfade_test".3) Sel... Read more
Adding UI object to a Canvas when shading mode is set to Shaded Wirefram...
How to reproduce:1. Create a new project2. Set Shading mode to Shaded Wireframe3. Add Canvas to the scene4. Add Text (Image or else ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open