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0
votes
Fixed

GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression)

Graphics - General

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Jun 24, 2016

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Version/s: 5.4.0b22

This is causing various drawing bugs in the player and editor. Read more

0
votes
Not Reproducible

Crash in GameObject::SendMessageAny when importing a broken prefab

Scene Management

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Jun 28, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project "Werepigs In Space V Reborn.zip" and open in Unity.2) In Project tab, go to Prefabs... Read more

0
votes
Fixed

[Standalone] Config Dialog Banner not displayed when Path or Name contai...

Deployment Management

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Jun 28, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open the attached project2. Build & Run the scene3. Set the name of the build to 'test'Note: Config Dialog... Read more

0
votes
Fixed

[Standalone] Window is black in Fullscreen mode

Deployment Management

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Jun 28, 2016

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Version/s: 5.4.0b22

Steps to reproduce : 1) Download attached project "mega-neon-pong (full screen fixing).zip" and open in Unity.2) Build scene 'RetroA... Read more

0
votes
By Design

Compute Buffer created with the flag IndirectArguments cannot be bound a...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play scene3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more

0
votes
Fixed

Shader compiler: internal error. Precision issues

Shaders

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Jun 23, 2016

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Version/s: 5.3.4f1

To reproduce:1. Open attached project2. Select the UI-Default shader from the project window3. Select gles3 as the compilation targe... Read more

0
votes
Fixed

[iOS] IL2CPP generates a conflicting types error

IL2CPP

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Jun 24, 2016

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Version/s: 5.3.5p4

Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the app. The build fails ... Read more

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