Search Issue Tracker
GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression)
This is causing various drawing bugs in the player and editor. Read more
Crash in GameObject::SendMessageAny when importing a broken prefab
Steps to reproduce: 1) Download attached project "Werepigs In Space V Reborn.zip" and open in Unity.2) In Project tab, go to Prefabs... Read more
[Standalone] Config Dialog Banner not displayed when Path or Name contai...
Reproduction steps:1. Open the attached project2. Build & Run the scene3. Set the name of the build to 'test'Note: Config Dialog... Read more
[Standalone] Window is black in Fullscreen mode
Steps to reproduce : 1) Download attached project "mega-neon-pong (full screen fixing).zip" and open in Unity.2) Build scene 'RetroA... Read more
Compute Buffer created with the flag IndirectArguments cannot be bound a...
To reproduce:1. Open attached project2. Play scene3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more
Shader compiler: internal error. Precision issues
To reproduce:1. Open attached project2. Select the UI-Default shader from the project window3. Select gles3 as the compilation targe... Read more
[iOS] IL2CPP generates a conflicting types error
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the app. The build fails ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject