Search Issue Tracker
Active
Under Consideration for 1.21.X, 1.22.X, 2.2.X
Votes
0
Found in [Package]
1.21.21
1.22.2
2.2.2
Issue ID
ADDR-3756
Regression
No
An additional Resource is created when loading an asset of a specific type with a reference to the preloaded resource that was created using a generic type
How to reproduce:
1. Open the “ReproAddresabesProject“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Click on the “not over“ button in the Game view
5. Observe the Console window
Expected result: No assertion fail warning “The second load is not using the preloaded asset.“
Actual result: The assertion fail warning “The second load is not using the preloaded asset.“ shown
Reproducible with: 1.21.21 (2021.3.43f1), 1.22.2 (2022.3.45f1), 2.2.2 (6000.0.18f1)
Reproducible on: macOS 14.6.1 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Notes:
- If the “Addressables.LoadAssetsAsync<UnityEngine.Object>” method is used with a mixed list of “IResourceLocations”, everything works as expected
- More information in the comments
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment