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Toggling between Fullscreen and Windowed mode doesn't preserve native re...
How to reproduce:1. Open the attached project (link in the description)2. Open the "SampleScene" Scene -> build and run on UWP3. ... Read more
TexelSize is always 1 for Particle System's Renderer when using Shader G...
How to reproduce:1. Open the user's attached "TexelSizeBug.zip" project2. Open the "Scene" Scene3. Enter Play Mode4. Observe the Spr... Read more
[Hub] Menu bar appears and developer tools become available after launch...
How to reproduce:1. Open Unity Hub and leave it running2. Create a new Windows user and switch to it3. Open Unity Hub while signed i... Read more
Bundles are Built with the same Hashes when the Bundles are modified
Reproduction steps:1. Open user attached Project "r322459"2. Press Piece -> Re-create test prefab3. Press Piece -> Re-create t... Read more
[MLAgents] Errors are thrown on setting negative 'Branches-Size' value ...
On setting negative 'Branches-Size' in Behaviour Parameters MLAgents-Component, console flooded with 'Array size must be non-negativ... Read more
Unity drawing an unused Namespace's Struct when creating a Struct with t...
Reproduction steps:1. Open attached Project "StructIssue"2. Attach the "BuggedStruct" Script to any GameObject Expected result: The ... Read more
Input.GetAxis("Mouse X") stops working after Game view has been moved/re...
Reproduction steps:1. Open project "Test2018.zip"2. Press Play3. Move Game view as a separate window4. Dock the Game view somewhere ... Read more
[PLM] Lightmap directionality appears differently during vs. completed bake
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene (more details in the comments)2. Make sure that Progres... Read more
UnityWebRequest fails when Managed Stripping Level is enabled
Reproduction steps:1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest"2. In Editor menu, select Tools -> ... Read more
Compute Shader with integer image store fails to compile with Vulkan Gra...
How to reproduce:1. Open the user's attached "ComputeShaders.zip" project2. Right-click on the "NewComputeShader" Asset in the Proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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