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UIElements border width render seams when resizing parent window
How to reproduce:1. Open attached "Border Seams.zip" project2. In Editor select "Bug" -> "Open Window"3. Slowly resize the "Bug" ... Read more
Name of the script is displayed beyond bounds in the Project Window when...
How to reproduce:1. Create a new project2. Create a new script with the name "ין פאָקס דזשאַמפּס איבער די פויל הונט די שנעל ברוין פא... Read more
[Mac] Adding a script containing a null reference to a prefab causes Edi...
How to reproduce:1. Open the attached "PrefabFreeze.zip" project2. Open the "GameObject.prefab" in Prefab mode and make sure Auto Sa... Read more
[IMGUI] Add Component Border is overlapping with Sprites-Default icon wh...
Add Component Border is overlapping with Sprites-Default icon when increasing the height of Console Window Steps to Reproduce: 1. Cr... Read more
[Windows Standalone] Player crashes at launch on Windows 7
Crash happens at launch. Happens to both IL2CPP and Mono backend. Only happens on Win 7. Repro:1. Create or use an empty project2. B... Read more
Errors regarding different serialization layout in Development Build whe...
How to reproduce:1. Open the attached project 'BugRepro.zip'2. Build the project (make sure 'Development Build' is ticked)3. Run the... Read more
Neverending 'Light probe tetrahedra is malformed' errors after additivel...
Steps to repro: 1. Download the attached project and open `s1Blue` scene;2. Let the scene's lighting auto-bake;3. When the baking is... Read more
Internal recursion error is thrown when trying to update the project usi...
How to reproduce:1. Open the attached project ("case_1167361-API_Updater_Test.zip")2. Start the API update3. Inspect the console Exp... Read more
[UDP] Cannot remove mandatory Sandbox Test Account fields from UDP Setti...
[UDP] Cannot remove mandatory Sandbox Test Account fields from UDP Settings array After installing the Universal Distribution Portal... Read more
[Nodes] Radians/degrees mismatch between Rectangular to Spherical and Sp...
Repo steps:1. Plug a particle position into a 'Rectangular to Spherical' node2. Plug the output from 1 into a 'Spherical to Rectangu... Read more
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