Search Issue Tracker
Fixed
Fixed in 2021.3.0f1, 2022.3.0f1, 6000.0.29f1, 6000.1.0a6, 7000.0.0a1
Votes
0
Found in
2021.3.41f1
2022.3.39f1
6000.0.12f1
6000.1.0a3
Issue ID
UUM-76335
Regression
No
[TextMeshPro] A lot of submesh children are created when a specific text is displayed
Reproduction steps:
1. Open the attached “ExampleProject” project
2. Open the “Assets/Scenes/SampleScene” scene
3. Enter the Play mode
4. Press the “1” key
5. Observe the “Submeshes” count in the top left corner of the Game view
Expected Result: The “Submeshes” count is small
Actual Result: The “Submeshes” count is over 1400
Reproducible with: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Notes:
- Pressing the “2” key instead of the “1” key shows the expected behavior
- The main difference between the two loaded text files is the first ten lines
Other similar thread: https://unity.slack.com/archives/C5AURAWV7/p1723539255953729
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Learn more button in the Assistant window leads to Page Not Found when pressed
- Reflection probe is dark when baked via the Lighting window
- Project window path display breaks visually when Player Settings Color Space is changed
- Sprite packer does not obey padding when "Allow Rotation" is enabled
- Arrow icons appear pixelated when viewing the Error Notifications overlay in Graph Toolkit
Resolution Note (fix version 7000.0.0a1):
Avoid creating a new submesh if the previous one still has space.
Resolution Note (fix version 6000.1.0a6):
Avoid creating a new submesh if the previous one still has space.
Resolution Note (fix version 2022.3.0f1):
Avoid creating a new submesh if the previous one still has space.
Resolution Note (fix version 2021.3.0f1):
Avoid creating a new submesh if the previous one still has space.