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Fixed

Fixed in 2021.3.0f1, 2022.3.0f1, 6000.0.29f1, 6000.1.0a6, 7000.0.0a1

Votes

0

Found in

2021.3.41f1

2022.3.39f1

6000.0.12f1

6000.1.0a3

7000.0.0a1

Issue ID

UUM-76335

Regression

No

[TextMeshPro] A lot of submesh children are created when a specific text is displayed

-

Reproduction steps:
1. Open the attached “ExampleProject” project
2. Open the “Assets/Scenes/SampleScene” scene
3. Enter the Play mode
4. Press the “1” key
5. Observe the “Submeshes” count in the top left corner of the Game view

Expected Result: The “Submeshes” count is small
Actual Result: The “Submeshes” count is over 1400

Reproducible with: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

Notes:
- Pressing the “2” key instead of the “1” key shows the expected behavior
- The main difference between the two loaded text files is the first ten lines

Other similar thread: https://unity.slack.com/archives/C5AURAWV7/p1723539255953729

  1. Resolution Note (fix version 7000.0.0a1):

    Avoid creating a new submesh if the previous one still has space.

  2. Resolution Note (fix version 6000.1.0a6):

    Avoid creating a new submesh if the previous one still has space.

  3. Resolution Note (fix version 2022.3.0f1):

    Avoid creating a new submesh if the previous one still has space.

  4. Resolution Note (fix version 2021.3.0f1):

    Avoid creating a new submesh if the previous one still has space.

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