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12
votes
Fixed

Unity editor crashing when entering deep profiling

Profiling

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Jul 08, 2015

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Version/s: 5.1.1f1

- Open scene Stage1 in attached project- Open Profiler window and enable Deep Profile- Press Play and after a few seconds Unity will... Read more

15
votes
Fixed

Building with VRWorks fails with a shader error in UnityCG

XR SDK

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Oct 25, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Download and open the project on a 9xx+ Nvidia card2. Try to build for standalone Expected: build succeedsActu... Read more

12
votes
Fixed

CanvasRenderer.OnTransformChanged is called on UI objects which transfor...

uGUI

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Oct 30, 2016

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Version/s: 5.5.0b9

How to reproduce:1. Download and open the project from OwnCloud2. Open LipSync scene3. Open Profiler (Window -> Profiler)4. Play ... Read more

12
votes
Not Reproducible

Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...

Asset - Database

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Sep 13, 2019

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Version/s: 2019.3.0b2, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Create and open a new Universal RP template project2. Observe the console window Expected result: no errors are ... Read more

15
votes
Fixed

Cannot change code formatting in 'Braces' category

CodeEditors

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Nov 29, 2013

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Version/s: 4.3.0f4

This issue only occurs on WindowsTo recreate:1)Open any script in MonoDevelop2)Go Tools->Options then under Source Code select Co... Read more

11
votes
Fixed

[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...

Camera

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Jun 24, 2016

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Version/s: 5.4.0b22

1.Open user selected project2.Play scene3.Press space to capture a screenshot Notice error mesage in console appearing GfxFramebuffe... Read more

14
votes
Not Reproducible

Bold font .ttf file is not detected properly for certain fonts

uGUI

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Aug 25, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Try switching between Normal and Bold font style on gameobject... Read more

11
votes
Fixed

Static batching less than the mesh vertices limit

Graphics - General

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Jul 01, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. open users attached project2. play scene 'StaticBatchNotFullyBatch'3. enable frame debugger4. check vertices o... Read more

33
votes
Won't Fix

[Gamma/Linear] Baked light's indirect bounce is way less intense than re...

Progressive Lightmapper

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Feb 02, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene Irradiance3. Switch directional light between realtime and baked4. Compare indire... Read more

12
votes
Fixed

[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...

Scene Management

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Apr 29, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project2. Build and run project3. Notice that when game reaches its final stage there's no "Inf... Read more

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