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12
votes
Fixed

Camera control doesn't work after Handles.Button grasps a mouse click event

Scene/Game View

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Feb 25, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the project attached - open the scene "test" - focus on the camera with "F" - right click on the draw... Read more

11
votes
Fixed

[Oculus] Black screen when resume from sleeping mode on Quest

XR SDK

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Jan 08, 2019

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Version/s: 2018.1.0b12

Repro steps: 1. Build APK with 2018.3.x (I tested 2018.3.0f2+OVRPlugin 1.32, and 2018.3.0f1+OVRPlugin 1.31) 2. Run it on Quest 3. ... Read more

12
votes
Fixed

Windows x64 standalone build crashes when using MeshCollider.sharedMesh

Deployment Management

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Sep 16, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Import unity_4_3_crash_win_64.unitypackage 2. Open scene TestCrash 3. Build&run a windows standalone for x64 4. Pre... Read more

13
votes
Postponed

LightingData.asset being too big causes Scene corruption and Size overfl...

Progressive Lightmapper

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Aug 06, 2018

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Version/s: 2017.1, 2017.4, 2018.2, 2018.2.2f1, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open user-submitted project 2. Open Scene Scenes/xx 3. Wait for Unity to exit with the following error: Size... Read more

11
votes
Fixed

[MixedMode] No shadows from mixed lights in Deferred rendering path

Shadows/Lights

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Nov 18, 2014

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Version/s: 5.0.0b13

To reproduce this issue: 1. Import the attached package 2. Open LightingTest scene 3. The are 2 cubes above 2 quads in the scene. O... Read more

11
votes
Fixed

Chrome 42 doesn't run simple WebGL scene

WebGL

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Apr 15, 2015

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Version/s: 5.0.1p1

-e: a very simple cube scene, chrome tab just spins for minutes at max cpu -repro --open attached project or just make a scene with... Read more

12
votes
Fixed

[Freeze] Generate Lightmap UV's takes too long on certain model

Progressive Lightmapper

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Oct 25, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project. 2. Select the wallCanyon_01LoA asset in the assets folder. 3. Open the model tab i... Read more

11
votes
By Design

AssetDatabase.GetDependencies returns unused texture

--

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Jan 26, 2015

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Version/s: 4.6.1f1

To reproduce: 1. Open attached example project (Assets/scene.scene). 2. Select "Assets/material" in the project. 3. Notice the mate... Read more

11
votes
By Design

Continuous Dynamic collision isn't working correctly with MovePosition

Physics

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Use MovoPosition to jump over an object Expected results: All colliders between current object and his new location... Read more

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