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Fixed in 5.3.0



Found in


Issue ID




[MixedMode] No shadows from mixed lights in Deferred rendering path



To reproduce this issue:

1. Import the attached package
2. Open LightingTest scene
3. The are 2 cubes above 2 quads in the scene. One of the quad is static the other is not
4. Notice in the game view that shadows are visible
5. Go to Player's Settings
6. Change Rendering Path from Forward to Deferred
7. Shadow on the static Quad disappears
8. Select Directional Light
9. Change baking from Mixed to Realtime
10. Shadows are visible again

Comments (3)

  1. MikeHergaarden

    Dec 10, 2015 12:00

    How can something this critical be postponed?

  2. DFT-Games

    Oct 01, 2015 20:59

    POSTPONED??? This is much depressing... Issue still present in 5.2.1f1 :(

  3. triff

    Aug 05, 2015 04:16

    Still occurring in 5.2.0b5

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