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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




[MixedMode] No shadows from mixed lights in Deferred rendering path




Priority: 3Not yet prioritized for a release


Severity: 3Workaround is possible

To reproduce this issue:

1. Import the attached package
2. Open LightingTest scene
3. The are 2 cubes above 2 quads in the scene. One of the quad is static the other is not
4. Notice in the game view that shadows are visible
5. Go to Player's Settings
6. Change Rendering Path from Forward to Deferred
7. Shadow on the static Quad disappears
8. Select Directional Light
9. Change baking from Mixed to Realtime
10. Shadows are visible again

Comments (3)

  1. 7b05da8ca0232baf66a4a30dc0dd14b3?d=mm


    Dec 10, 2015 12:00

    How can something this critical be postponed?

  2. Dd5321730db9e84359c0e554ad2ccf1a?d=mm


    Oct 01, 2015 20:59

    POSTPONED??? This is much depressing... Issue still present in 5.2.1f1 :(

  3. Df4331d3f0d4ee8954f9232e6111ebe9?d=mm


    Aug 05, 2015 04:16

    Still occurring in 5.2.0b5

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