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11
votes
Won't Fix

[TreeCreator] Rotate Branch and Free Hand tools in tree creation does no...

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Dec 12, 2017

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Version/s: 2017.2.0b2, 2017.3.0f2

To reproduce: 1. Create new Unity project 2. In hierarchy create new tree 3. Select it and in the inspector in Tree component select... Read more

12
votes
Fixed

CanvasRenderer.OnTransformChanged is called on UI objects which transfor...

uGUI

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Oct 30, 2016

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Version/s: 5.5.0b9

How to reproduce: 1. Download and open the project from OwnCloud 2. Open LipSync scene 3. Open Profiler (Window -> Profiler) 4. Play... Read more

12
votes
Fixed

Unity editor crashing when entering deep profiling

Profiling

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Jul 08, 2015

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Version/s: 5.1.1f1

- Open scene Stage1 in attached project - Open Profiler window and enable Deep Profile - Press Play and after a few seconds Unity wi... Read more

17
votes
By Design

Windows Phone 8 applications running on devices with Adreno 225 GPUs hav...

WP8

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Jul 25, 2013

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Version/s: 4.2.0f4

These devices include Nokia Lumia 820, 920, 1020, HTC 8X and Samsung Ativ S. This is caused by GPU driver issues. Shadows are avail... Read more

14
votes
Fixed

Fatal Error referring RegisterRuntimeInitializeAndCleanup is thrown afte...

XR SDK

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Apr 12, 2018

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Version/s: 2017.4.1f1

Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Open the HeadsetAdjustment.unity scene 4. Se... Read more

15
votes
Won't Fix

Add T4 templates to user script projects

Scripting

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Dec 28, 2013

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Version/s: 4.3.1f1

While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more

12
votes
Fixed

[Metal] Game view becomes black or pink when using “ScalableBufferManage...

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Jan 19, 2023

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 7000.0.0a1

How to reproduce: 1. Open the user’s attached “URPDynamic2021316.zip” project on a macOS device 2. Enter Play Mode 3. Press the “... Read more

11
votes
Fixed

[DrawMeshInstanceIndirect] Wrong computeBuffer being passsed to consecut...

Graphics - General

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Dec 24, 2016

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Version/s: 5.6.0b1

Steps to reproduce: 1. Open the attached project (CharacterInstancing (u5.6.0b1).zip) 2. Open the Assets/AnimationMatrixGpu/AniMatri... Read more

15
votes
Fixed

Display.displays.Length outputs wrong display count in Editor console

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Open scene "DisplayTest" 3. Open second Game view 4. Set to display... Read more

16
votes
Fixed

Lighting is incorrect when a custom projection matrix is set on the camera

Shadows/Lights

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Feb 08, 2013

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Version/s: 4.0.1f2

See attached image. Regression from 3.5 Steps to reproduce. 1. Open scene (camera_repro) 2.Press Play: 2 views of the same scene, on... Read more

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