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[Android] SByte type is considered to be not primitive when compiling IL...
How to reproduce:1. Open the user’s attached “Buffer.BlockCopy Bug” project2. Build and Run the “SampleScene” Scene on Android3. Obs... Read more
Unity grass builds patch meshes at runtime which causes cpu spikes
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a terrain populated with grass and a camera that is moved alo... Read more
[Particles] Particle system glitches when using Simulate from script, af...
1) Open scene 'scene'2) Press play, the left system will glitch after a few seconds. Read more
Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project2. Uncomment the 10th line in the “LayoutEngine.cs“ Script and sav... Read more
Burst Complier throws the error "Internal compiler error for Burst ILPos...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure to switch to target Platform to Android3. Observe the Consol... Read more
[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
"Moving File Failed" dialog displayed when debugging
Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more
GC.MarkDependencies takes up a lot of CPU time for certain game objects
How to reproduce: 1. Open attached project2. Open scene GAFHiccup.unity3. Open the Profiler window4. Play the scene5. Delete the gam... Read more
"Sub-emitters must be children of the system that spawns them" error is ...
How to reproduce:1. Open "EmitterIssue" project and "test stage 1..." scene2. Enter playmode and pause it3. Observe "Sub-emitters mu... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene2 Press Play and go to Scene tab3 Choose camera and rotate it so the particle system gameobject is out of the fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera