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[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices
Steps to reproduce: 1. Open attached project (lightmap_bug.zip)2. Open scene 'level1-1'3. Go to Window/Lighting and click 'Build' to... Read more
ForceSceneID doesn't change sceneID of inactive NetworkIdentity
Steps to reproduce: 1. Open attached project "772725.zip"2. Open scene "main"3. Build and run project4. In built project, press "S" ... Read more
Invalid AABB errors when opening scene with a Cloth component in it
How to reproduce: 1. Open attached project2. Open scene poziom Testowy/hgfh.unity- Note the errors in the console: Invalid AABB aabb... Read more
Spotlight creates additional RenderPrePass draw calls
Steps to reproduce:1. Download and open attached project "UnityPlayground.zip"2. Open scene "test"3. Play the scene, open Frame Debu... Read more
New project opened via existing project ignores editor start parameters
How to reproduce:1. Start Unity editor with -force-opengl command line argument.2. Create or load a project.3. Select File->New P... Read more
Floats become Infinity on mono backend with development build enabled
1. Open attached project2. Built to iOS with mono and development build enabled3. Play play button4. Press button "1"5. Play level6.... Read more
Integration Tests (Unity Test Tools) in batch mode lead to 'Failed to lo...
How to reproduce: 1. Open attached project from the terminal with the following arguments: -batchmode -projectPath <projectPath&g... Read more
[iOS] Reflecting sparkles on mesh, both GLES & Metal
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device4. Zoom in and move the camera Actual behavior: reflection ... Read more
[WIN] Input is not processed when Game View is not focused
How to reproduce: 1. Open attached project2. Open scene InputTest.unity- Make sure you have a controller attached3. Play the scene4.... Read more
Endless object reference loops in the Profiler
To reproduce:1. Open attached project ("786142.zip")2. Open "Untitled" scene3. Play the scene4. Open Profiler5. Set Memory profiler ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default