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Plane Distance parameter in canvas does not affect raycasting order
Reproduction steps:1. Open the attached project "Repro.zip"2. Open scene "SortingTest"3. Notice that CanvasFRONT has white image whi... Read more
Lighting is incorrect when a custom projection matrix is set on the camera
See attached image.Regression from 3.5Steps to reproduce.1. Open scene (camera_repro)2.Press Play: 2 views of the same scene, one us... Read more
Shadow bias broken for point lights
-repro:--import attached scene--select point light--change bias value via slider--see it has no effect--do the same with the directi... Read more
[Mobile] [Input System] External keyboard not working in TMP_InputField
Reproduction steps:1. Open the project in "Test_new_input.zip"2. Build for iOS3. Connect a keyboard to your iOS device4. Deploy the ... Read more
Wrong Japanese fallback font on iOS 8.2
On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more
Slow scroll view scrolling when entering Play mode and in Builds
Scrolling is quite slow in Play mode.We can see that the wheel delta computed by InputSystemUIInputModule is 1/10 of what we have in... Read more
Transform.position() values becomes to NaN when one GameObject rotates w...
To reproduce:1. Open repro project2. Play scene3. Using arrow keys (or w,a,s,d) move cube to the corner of ground Expected: when cub... Read more
Multi-display camera does not render after reloading the scene using Sce...
To reproduce the issue follow the steps:1. Open "Multi Display Camera Bug" project2. Open "Demo Scene" scene3. Build and run4. After... Read more
[iOS] onAudioFilterRead allocates memory every frame instead of reusing ...
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run4. Attach the Unity profiler to the dev... Read more
Stereo Display VR does not render on Multiple Displays
Steps to reproduce:1. Download and open the project2. Build for Standalone3. Launch the build Expected result: all monitors are acti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid front face configuration when building with GraphicsAPI set to WebGPU
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets
- “Command Line Arguments” window in Hub becomes distorted with long project names