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[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...
- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, but... Read more
[OSX][Eye Dropper] Graphical failure when using eye dropper
Reproduction steps:1) Open any project2) Click on an eye dropper (for example, in the diffuse shader color selection)--- Editor shou... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
CanvasRenderer.cull will not be reset when parent changes
Steps to reproduce:1. Download and open attached project "161_Mask_Bug.zip"2. Open and play scene "test"3. There will be three butto... Read more
An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ha... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
[UNET] Packet drop simulation causes disconnect when client sends messages via ReliableFragmented channelClient sends a big message ... Read more
[Substance] Triplanar mapping causing pixelation in Unity
Steps to reproduce:1) open users attached project2) scene 'Torus'- there are two models, one with triplanar node and another one wit... Read more
UI is not scaled properly in the editor when using fixed aspect ratio
How to reproduce: 1. Open attached project2. Open scene main.unity3. Resize the Game view- Note how the text moves around and change... Read more
RGBAFloat textures are black on specific Android devices
Reproduction steps:1. Open the attached project2. Build and run on Android device3. Notice that with RGBAFloat the texture is all bl... Read more
When Gizmos are enabled in GameView the PhysicsDebug mode is only visibl...
When Gizmos are enabled in GameView the PhysicsDebug mode is only visible for objects which are visible in SceneView camera To repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject