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Stereo Display VR does not render on Multiple Displays
Steps to reproduce: 1. Download and open the project 2. Build for Standalone 3. Launch the build Expected result: all monitors are ... Read more
[XR] VFX particles not rendered with Draw Instanced Terrain in scene whe...
How to reproduce: 1. Open the attached "TerrainVFX.zip" project 2. Open "New Scene", create a VFX Graph and add it to the scene 3. E... Read more
Wrong Japanese fallback font on iOS 8.2
On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more
Display.displays.Length outputs wrong display count in Editor console
Steps to reproduce: 1. Download and open the attached project 2. Open scene "DisplayTest" 3. Open second Game view 4. Set to display... Read more
[iOS] Social.ReportProgress is not working
To Reproduce: 1. Open and build the project GameCenterTest.zip. 2. Make sure that that everything is correctly set up for Game Cent... Read more
Lighting is incorrect when a custom projection matrix is set on the camera
See attached image. Regression from 3.5 Steps to reproduce. 1. Open scene (camera_repro) 2.Press Play: 2 views of the same scene, on... Read more
Plane Distance parameter in canvas does not affect raycasting order
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open scene "SortingTest" 3. Notice that CanvasFRONT has white image ... Read more
[Standard|iOS] Directional light appears with artifacts on object with t...
1. Open attached project 2. Build to iOS 3. Artifacts will appear on quads or 1. Create new project 2. Create standard shader, set... Read more
Multi-display camera does not render after reloading the scene using Sce...
To reproduce the issue follow the steps: 1. Open "Multi Display Camera Bug" project 2. Open "Demo Scene" scene 3. Build and run 4. A... Read more
[iOS] onAudioFilterRead allocates memory every frame instead of reusing ...
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Build to iOS and run 4. Attach the Unity profiler to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private