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12
votes
Fixed

Windows Store: IL2CPP does not support plugins targeting .NET 4.0+ or re...

Windows Store Apps

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Nov 04, 2015

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Version/s: 5.3.0b5

At this point in time, using IL2CPP scripting backend on Windows Store limits your assemblies to targeting up to .NET 3.5 (the same ... Read more

20
votes
Won't Fix

[XR][Android] Image effects are not rendering properly with single-pass

XR SDK

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Feb 09, 2017

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Version/s: 5.6.0b7

1) Download project, set up Singleppass stereo capable android device2) Observe settings are set to Single pass and Daydream3) Deplo... Read more

15
votes
Not Reproducible

[UWP] Compile .Net Native for HoloLens causes (SpatialCoordinateSystem)M...

XR SDK

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Apr 12, 2018

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Version/s: 2017.4.0f1

Steps to reproduce:1. Download attached project.2. Build UWP project for HoloLens/D3D. Make sure .Net compile type is used.3. Open t... Read more

14
votes
By Design

[GPU PLM]Fallback from CPU Lightmapper in CL_MEM_OBJECT_ALLOCATION_FAILU...

Progressive Lightmapper

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Sep 26, 2018

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Version/s: 2018.1, 2018.2, 2018.3, 2018.3.0b3, 2019.1, 2019.2, 2019.3, 2020.1

Prerequisites:For reproducing this bug you'll need to download the ArchVizPRO Interior Vol. 6 package from here: https://assetstore.... Read more

13
votes
Postponed

NullReferenceException from GenerateTiledSprite when SpriteAtlas is not ...

uGUI

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Dec 17, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Open user-submitted project (IssueRepeatedImageWithSpriteAtlas) and 'SampleScene' scene2. Enter Play Mode Expect... Read more

13
votes
Postponed

Cannot override type of [SerializedReference] fields in prefab instances

Scene Management

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Nov 18, 2019

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Version/s: 2019.3, 2019.3.0b11, 2020.1

To reproduce:1) Open the attached project and scene2) Select Polymorphic Prefab in the hierarchy3) Change Derived Class 1 to somethi... Read more

11
votes
Fixed

NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...

AI Navigation

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Sep 18, 2020

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Version/s: 2018.4, 2020.1.5f1, 2020.2

How to reproduce:1. Open user-submitted project (UnityPathfindingTesting.zip)2. Open the PathfindingTesting scene3. Enter Play Mode4... Read more

13
votes
Fix In Review

Animation Rigging fails when GameObjects with Skinned Meshes are not dir...

Package: Animation Rigging

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Oct 15, 2021

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Version/s: 1.1.1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select the GameObjec... Read more

15
votes
Fixed

Crash when accessing transform component after calling Resources.UnloadU...

Scene Management

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Aug 04, 2022

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Version/s: 2018.4.23f1, 2021.3.4f1, 2022.1.19f1, 2023.1.0a6, 2023.2.0a1

Reproduction steps: download and open the attached project switch to android platform and make a build install the apk to an android... Read more

15
votes
Fixed

[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...

Visual Effects

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May 23, 2022

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Version/s: 2021.3.9f1, 2022.2.0b7, 2023.1.0a6

Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more

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