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Fix In Review for 1.3.0
Votes
13
Found in [Package]
1.1.1
Issue ID
1373387
Regression
No
Animation Rigging fails when GameObjects with Skinned Meshes are not direct children of the Animator
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. In the Hierarchy window, select the GameObject "Modular Character (Doesn't Work)"
4. At the top of the Inspector view, disable the GameObject by unchecking the box next to its name
5. Press the Play button and observe the Console
6. Select "Modular Character (Doesn't Work)" again in the Hierarchy view and re-enable it in the Inspector view
7. Observe the Console
Expected result: no errors or warnings are thrown to the Console
Actual result: an error and several warnings are thrown to the Console (System.InvalidOperationException: The TransformStreamHandle cannot be resolved <...>)
Reproducible with: 1.0.3, 1.1.1 (2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Could not test with: 2019.4.31f1 (project breaks after downgrading)
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Resolution Note (fix version 1.3.0):
Transforms that were children in the Animator hierarchy, but not necessarily nested under the avatar root game object were not handled properly in Animation Rigging.