Search Issue Tracker
Fix In Review for 1.3.0
Votes
13
Found in [Package]
1.1.1
Issue ID
1373387
Regression
No
Animation Rigging fails when GameObjects with Skinned Meshes are not direct children of the Animator
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. In the Hierarchy window, select the GameObject "Modular Character (Doesn't Work)"
4. At the top of the Inspector view, disable the GameObject by unchecking the box next to its name
5. Press the Play button and observe the Console
6. Select "Modular Character (Doesn't Work)" again in the Hierarchy view and re-enable it in the Inspector view
7. Observe the Console
Expected result: no errors or warnings are thrown to the Console
Actual result: an error and several warnings are thrown to the Console (System.InvalidOperationException: The TransformStreamHandle cannot be resolved <...>)
Reproducible with: 1.0.3, 1.1.1 (2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Could not test with: 2019.4.31f1 (project breaks after downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
- [Android] High GPU usage is reported when the device is rotated into landscape orientation and the application is Vsync bound
- Aspect ratio toolbar doesn’t have tooltip to display contextual help or information when hovering over it
- Particle System isn't playing in Play Mode when it's out of view in Scene view, Simulation Space is set to "World", and Culling mode is set to "Pause and Catch-up"
- [Android] GameObject not rendered when rendering is performed with the help of "BatchRendererGroup"
Resolution Note (fix version 1.3.0):
Transforms that were children in the Animator hierarchy, but not necessarily nested under the avatar root game object were not handled properly in Animation Rigging.