Search Issue Tracker
Fix In Review for 1.3.0
Votes
13
Found in [Package]
1.1.1
Issue ID
1373387
Regression
No
Animation Rigging fails when GameObjects with Skinned Meshes are not direct children of the Animator
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. In the Hierarchy window, select the GameObject "Modular Character (Doesn't Work)"
4. At the top of the Inspector view, disable the GameObject by unchecking the box next to its name
5. Press the Play button and observe the Console
6. Select "Modular Character (Doesn't Work)" again in the Hierarchy view and re-enable it in the Inspector view
7. Observe the Console
Expected result: no errors or warnings are thrown to the Console
Actual result: an error and several warnings are thrown to the Console (System.InvalidOperationException: The TransformStreamHandle cannot be resolved <...>)
Reproducible with: 1.0.3, 1.1.1 (2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Could not test with: 2019.4.31f1 (project breaks after downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 1.3.0):
Transforms that were children in the Animator hierarchy, but not necessarily nested under the avatar root game object were not handled properly in Animation Rigging.