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Blendshapes do not update normal directions
Imported normals/tangents in meshes with blendshapes do not update when the mesh is blended, resulting in bent normal directions. If... Read more
[VR] Billboard particles in right eye don't change position after initia...
Steps to reproduce:1. Download and open attached project "ParticleTest.zip"2. Open scene "particletest"3. Make sure VR mode is on in... Read more
[Tree] [URP] Pink shaders appear near camera when using billboard renderer
Reproduction steps:1. Download and open attached "URPbugs" project2. Open "U_FB_SO" scene3. Enter Play mode Expected result: Nearby ... Read more
BackBuffer alpha channel is always set to 1 on android devices
Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more
m_CurrentEntriesPtr != NULL && m_IsGettingEntries error thrown when doub...
To reproduce: 1. Open the project, attached by user (WrongCursor.zip)2. Enter and exit Play mode. Warning "Invalid texture used for ... Read more
[UNET] Prefab loaded from AssetBundles and registered using ClientScene....
To reproduce: 1. Download attached project from owncloud.2. Open "TestScene" scene.3. Enter Play mode.4. Notice output in the consol... Read more
Rigidbody2d with kinematic rigidbody will not cause OnTriggerEnter2d
To reproduce:1. Create two 2D cubes with colliders 2d2. Attach a rigidbody 2D to one of the cubes and make the other cube a trigger3... Read more
[Ventura][Silicon] Game/Scene view flickers when entering the Play Mode ...
Reproduction steps:1. Open the attached project “FlickerTest”2. Enter the Play Mode Expected result: The Game view is visible withou... Read more
RenderTextures do not include Canvas (UI) elements
How to reproduce:1. Open the attached project2. Open and play Main scene3. Notice that where was white screen, screenshot appeared4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code