Search Issue Tracker
Duplicate
Votes
18
Found in
4.6.1f1
Issue ID
665631
Regression
No
UI sprite masks do not work in full screen mode in linux
This issue has no description.
Comments (4)
-
guneyozsan
Apr 29, 2017 15:36
I can confirm Unity 5.6.0 on iOS and Android with Google VR SDK 1.30. In VR mode (Cardboard) RectMask2D works but Mask doesn't. In 2D mode (None) there is no problem.
-
CoalGames
Apr 02, 2016 20:07
I have same problem in my Android device using Unity 5.3.2 and last stable version 5.3.4.
-
Michael Thomas
Jan 04, 2016 23:06
Still seems true in 5.2.2 as well. Have not yet tried 5.3 but don't see it mentioned in the changelogs so not optimistic. This bug is quite crippling for setting up any kind of reasonable UI.
-
ForceMagic
Oct 28, 2015 21:15
Seems to be present on Unity 5.2.1, I have a mask for my ScrollView Viewport and it does't work on Linux.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
This is a duplicate of issue #873678