Search Issue Tracker
Duplicate
Votes
18
Found in
4.6.1f1
Issue ID
665631
Regression
No
UI sprite masks do not work in full screen mode in linux
This issue has no description.
Comments (4)
-
guneyozsan
Apr 29, 2017 15:36
I can confirm Unity 5.6.0 on iOS and Android with Google VR SDK 1.30. In VR mode (Cardboard) RectMask2D works but Mask doesn't. In 2D mode (None) there is no problem.
-
CoalGames
Apr 02, 2016 20:07
I have same problem in my Android device using Unity 5.3.2 and last stable version 5.3.4.
-
Michael Thomas
Jan 04, 2016 23:06
Still seems true in 5.2.2 as well. Have not yet tried 5.3 but don't see it mentioned in the changelogs so not optimistic. This bug is quite crippling for setting up any kind of reasonable UI.
-
ForceMagic
Oct 28, 2015 21:15
Seems to be present on Unity 5.2.1, I have a mask for my ScrollView Viewport and it does't work on Linux.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
This is a duplicate of issue #873678