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[Shuriken] Size over lifetime using separate axes works only on the X axis
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Select and simulate particle system in editor.4. N... Read more
CheckDisalowAllocation fatal error when playing the scene or selecting V...
Steps to reproduce:1. Download and open project "TradeMilk2016"2. Open scene "Scenes/Vuforia-VideoPlayback"3. Play the scene or clic... Read more
[Android]Local AssetBundles do not load on Android
Reproduction steps:1) Open users submitted project.2) Build and run for Android. Expected result: You should see UI images in newly ... Read more
[WebGL] Client unable to free connections in NetworkServer when using We...
Reproduction steps:1) Open attached project "WebGL"2) Build scene "Main" for WebGL3) Enter play mode in the editor4) Host a server b... Read more
[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds
Reproducible on 5.3.2p3 version. Repro steps:1. Build the attached project "BugReport.zip" to UWP IL2CPP build.2. Open output projec... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run it and wait until connection to non-existing server times out4... Read more
Custom font has wrong vertical alignment
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Scene contains two buttons, one which has text in Arial and other... Read more
Crashes when loading AssetBundle contains Sprite Mode Single image
How to reproduce:1. Open the attached project2. Open main scene3. Check unity-chan2000 sprite to be sure that its sprite mode is set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used