Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.0f4
Issue ID
768030
Regression
No
[WebGL] Client unable to free connections in NetworkServer when using WebSocket
Reproduction steps:
1) Open attached project "WebGL"
2) Build scene "Main" for WebGL
3) Enter play mode in the editor
4) Host a server by clicking "LAN Host(H)"
5) Run WebGL build
6) Connect to the host by pressing "LAN Client(C)"
7) Disconnect by pressing "Stop(X)"
8) Repeat steps 6 - 7 four times
--- After this point you will no longer be able to connect
--- In the editor you should see that the Connections list is full
Note:
--- Video of reproduction steps in user's original message.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RendererScene::NotifyInvisible when GameObjects are deleted from the Hierarchy in a specific Scene
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Shader Graph generates 'İ' in the shader when using Turkish Regional format
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
Add comment