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Fixed in 5.3.2

Votes

0

Found in

5.3.0f4

Issue ID

768030

Regression

No

[WebGL] Client unable to free connections in NetworkServer when using WebSocket

Networking

-

Reproduction steps:
1) Open attached project "WebGL"
2) Build scene "Main" for WebGL
3) Enter play mode in the editor
4) Host a server by clicking "LAN Host(H)"
5) Run WebGL build
6) Connect to the host by pressing "LAN Client(C)"
7) Disconnect by pressing "Stop(X)"
8) Repeat steps 6 - 7 four times
--- After this point you will no longer be able to connect
--- In the editor you should see that the Connections list is full

Note:
--- Video of reproduction steps in user's original message.

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