Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.0f4
Issue ID
768030
Regression
No
[WebGL] Client unable to free connections in NetworkServer when using WebSocket
Reproduction steps:
1) Open attached project "WebGL"
2) Build scene "Main" for WebGL
3) Enter play mode in the editor
4) Host a server by clicking "LAN Host(H)"
5) Run WebGL build
6) Connect to the host by pressing "LAN Client(C)"
7) Disconnect by pressing "Stop(X)"
8) Repeat steps 6 - 7 four times
--- After this point you will no longer be able to connect
--- In the editor you should see that the Connections list is full
Note:
--- Video of reproduction steps in user's original message.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Add comment