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Crashes when loading AssetBundle contains Sprite Mode Single image

Asset Loading


How to reproduce:
1. Open the attached project
2. Open main scene
3. Check unity-chan2000 sprite to be sure that its sprite mode is set to single
4. Build Asset Bundle (AssetBundles-> Build AssetBudnles)
5. Check created folder's name under StreamingAssets->AssetBundles->... as you may need to edit the path in Loader.cs script (line 25)
6. Play the scene
7. It will crash at PersistentManager::PostReadActivationQueue

Note: If image is changed to sprite mode multiple and then AssetBundle is built, Unity doesn't crash

  1. This is a duplicate of issue #747800

    [Asset Bundles] Game crashes during async bundle loading

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