Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2p2
Issue ID
769340
Regression
Yes
Crashes when loading AssetBundle contains Sprite Mode Single image
How to reproduce:
1. Open the attached project
2. Open main scene
3. Check unity-chan2000 sprite to be sure that its sprite mode is set to single
4. Build Asset Bundle (AssetBundles-> Build AssetBudnles)
5. Check created folder's name under StreamingAssets->AssetBundles->... as you may need to edit the path in Loader.cs script (line 25)
6. Play the scene
7. It will crash at PersistentManager::PostReadActivationQueue
Note: If image is changed to sprite mode multiple and then AssetBundle is built, Unity doesn't crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #747800