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[Joints] Fixed and Hinge joints move on axes they are not supposed to
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Play the scene- Note how the Fixed and Hinge joints fall, while th... Read more
[iOS] Rendering problem with Antialiasing on iOS devices with Metal
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how there are odd artefacts composed of shapes coloured like... Read more
[WSA] Screen.currentResolution returns window screen resolution instead ...
Regression form 5.3.2p2 version. Repro steps:a. Build and run "ScreenResolutionWSA.zip" project for Windows Store (Universal 10, D3D... Read more
[FPSController]FPS controller's y-axis mouse transform is captured by ma...
Steps to repro: 1. Open Unity;2. Import attached 'testIncorrectYAxisInput' package;3. Open 'test' scene'; 4. Notice that there is bo... Read more
[AssetBundle] Building AssetBundles with variants produces error message...
Messages appeared in 5.3.2p1 version. Building asset bundles with variants produces error messages in Editor console: Error message ... Read more
[Context][OSX] Error on switching Graphics API for Mac
Summary:On switching of Graphics API for Mac in Player settings error appears in the console.On changing from OpenGLCore to OpenGL2 ... Read more
Rotation of UI element makes it not show on Android device
To repro:1) Download project2) Enter playmode in the editor3) note that the faded texture animataion appears on the top and bottom o... Read more
Changing AA setting and screen orientation results in stretched screen o...
On Android, changing the antialiasing setting and then changing the screen orientation results in a stretched screen. This does not ... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used