Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b7
Issue ID
771847
Regression
Yes
[Context][OSX] Error on switching Graphics API for Mac
Summary:
On switching of Graphics API for Mac in Player settings error appears in the console.
On changing from OpenGLCore to OpenGL2 Gameview becomes black.
Steps to repro:
1. Open Unity.
2. Go to Edit - Project Settings - Player.
3. Uncheck Auto Graphics API for MAC.
4. In appeared list switch OpenGLCore to OpenGL2. Press Apply.
Actual result: Gameview window is black. Error appears:
Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID texid).
If you switch back from OpenGL2 to OpenGLCore error appears again, Gameview is not black.
Expected result: Gameview is not black. Errors do not appear.
Error appearence: regression from 5.4.0b7, no error in beta6.
Black game view on switching from OpenGLCore to OpenGL2: regression since 5.4.0b4, works fine in beta3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
Add comment