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Fixed in Unity 5.4.0

Votes

0

Found in

5.3.2p3

Issue ID

769858

Regression

Yes

[AssetBundle] Building AssetBundles with variants produces error messages in Editor console

Asset Loading

-

-

Priority: 2Necessary for shipping a final release

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Severity: 3Secondary functionality broken

Messages appeared in 5.3.2p1 version.

Building asset bundles with variants produces error messages in Editor console:

Error message 1: "Use IsAssetAvailable before calling AssetFromGUID"
Error message 2: "Variant folder path cannot be empty if we're building a variant AssetBundle."

Bundles seem to be created correctly, however.

Also, errors don't show if you put the asset inside a parent folder with bundle and variant name (see attached repro project).

Repro steps:
a. Open "asset build warnings.zip" project on Unity 5.3.2p1 or newer.
b. Build bundles (Menu Assets -> Build AssetBundles).
c. Observe errors in console.

Workaround:
To stop seeing errors, move "Material A" inside "Materials" folder and delete/build bundles again.

Comments (1)

  1. E36da2f5d1398a82924eb114d4f0e58c?d=mm

    FXY123

    May 16, 2018 08:40

    To stop seeing errors, move "Material A" inside "Materials" folder and delete/build bundles again.
    这个看不懂,可以详细的描述下吗?

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