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Won't Fix

Votes

0

Found in

5.3.1p3

Issue ID

766761

Regression

No

[Joints] Fixed and Hinge joints move on axes they are not supposed to

Physics

-

How to reproduce:

1. Open attached project
2. Open scene 1.unity
3. Play the scene
- Note how the Fixed and Hinge joints fall, while the Configurable joint stays put
- Reproduced in Version 5.4.0b7 (83df6fa5e23f), Version 5.3.2p4 (f3eb2e65f8a2), Version 5.2.4f1 (98095704e6fe)
- Workaround: use Configurable joint instead of Fixed or Hinge joints

- Won't Fix: Here the problem is that the connected bodies have mass ratios way above what PhysX's default solver can deal with. One can only count on ratios less than 10, with less reliability on below 100, but 1:5000 is just way above that as the test shows. ConfigurableJoint is only able to overcome the problem because of the projection flag exposed. This isn't a physical process and has downside of it's kind.

Comments (1)

  1. granthoff1107

    Feb 04, 2017 03:40

    How about adding this to the documentation? Or why aren't you adding an option to lock these positions in place, which will just set the connected body local position equal to fixed joint local position plus its original offset.

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