Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.2f1
Issue ID
771089
Regression
No
[Canvas Scaler] Setting Reference Pixels per Unit to 0 with child image
Setting Canvas Scaler's Reference Pixels per Unit to 0 crashes Unity if certain UI image is a child of that canvas.
Steps to reproduce:
1. Open attached project's scene "main".
2. Select canvas (child of CameraAndUI game object).
3. In Canvas Scaler set Reference Pixels Per Unit to 0.
4. Unity freezes.
Reproduced on: 5.3.0f4, 5.4.0b7 and 5.3.2p4
Not reproduced on: 5.2.0f3, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment