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15
votes
Duplicate

[iOS] Memory leak in GetPixels and GetPixels32

iOS

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Feb 26, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Open & deploy the attached project to iOS.2. After run transfer the debug session to instruments profiler.3. Ob... Read more

14
votes
Fixed

Slow, system-crippling startup of D3D11 players with DisplayPort monitors

Graphics - General

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Jul 06, 2015

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Version/s:

1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection.2) Build a Windows Stan... Read more

27
votes
Fixed

!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing any key

Input

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May 19, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached- open the scene cheat-menu- press play and start typing on the keyboard- notice t... Read more

13
votes
Fixed

[SerializeReference] Crash when using SerializeReference with preloaded ...

Asset - Importers

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Nov 01, 2019

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Version/s: 2019.3, 2019.3.0b8

1) Pull attached changeset 2) Build a standalone player, windows x64 was tested locally. 3) Launch player, crash! Read more

11
votes
Fixed

Sprite Atlas Override for iOS setting remains disabled when saving its c...

Texture

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Nov 28, 2024

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Version/s: 6000.0.30f1, 6000.1.0a7, 6000.2.0a1

Reproduction steps:1. Open the attached “IN-89845_iOSOverrideIssue.zip“ project2. In the Project window, select the “New Sprite Atla... Read more

12
votes
Fixed

"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...

Progressive Lightmapper

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Jan 13, 2020

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Version/s: 2019.3.0f3, 2020.1.0a1

Assertion failed on expression: 'pred(previous, i)' is thrown when a new scene is added additively to an existing baked scene having... Read more

17
votes
Active

Shader compiler crash when compiling compute shaders in -nographics mode

Shader System

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Apr 27, 2022

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Version/s: 2021.2.16f1, 2021.3

How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more

14
votes
By Design

Incorrect resolutions when reading from the player using Screen.currentR...

MacOS

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Apr 06, 2023

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Version/s: 2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b11, 2023.2.0a9, 2023.3.0a3

Reproduction steps:1. Open the attached project “WrongResolution”2. Go to File > Build Settings3. Make sure that "Development Bui... Read more

38
votes
Duplicate

[Light Probes] Light Probes ignore ambient light when not in shadow

Progressive Lightmapper

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Feb 05, 2016

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Version/s: 5.3.2p1

Reproduction steps:1) Open attached project "Probes Issue"2) Wait for baking to complete--- Notice that light probes have an almost ... Read more

15
votes
Fixed

[WebGL] Audio sources are not looping when played using PlayScheduled

WebGL

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May 18, 2017

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Version/s: 5.6.1f1, 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1199920-Unity-bugs.zip")2. Open the repro scene ("WebGLPlayScheduledLoopBug")3.... Read more

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