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[WebGL] A MP3 audio clip downloaded through UnityWebRequestMultimedia.Ge...
Steps to reproduce: Download attached project Switch platform to "WebGL" and click Build&Run Open Debug Console in browser and l... Read more
[XR][URP] Editor crashes with RenderTexture::SetActive when entering the...
How to reproduce:1. Open the user's project2. Enable the VR Support in the Player settings3. Enter the Play Mode Result: Editor cras... Read more
[Input System] OnPointerDown sometimes doesn't get triggered when pressi...
Steps to reproduce:1. Open the attached project ("1324518.zip")2. Open "SampleScene"3. Build to a device4. Press one button5. While ... Read more
Rigidbody2d with kinematic rigidbody will not cause OnTriggerEnter2d
To reproduce:1. Create two 2D cubes with colliders 2d2. Attach a rigidbody 2D to one of the cubes and make the other cube a trigger3... Read more
Awake of NetworkBehaviour is not called at launch in standalone build, b...
In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more
Active Constraints number spikes inside profiler when Rigidbodies are ro...
Reproduction steps:1. Open the stripped project inside "1122594_repro.zip"2. Open the Profiler window together with Physics category... Read more
[Windows] InputValue of the scroll wheel changes with the step of ±120 w...
Reproduction steps: Open the attached “InputSystem” project Open the “InputManager” scene Enter the Play Mode Scroll the mouse wheel... Read more
[Texture2D] Texture2D.ReadPixels() fails if RenderTexture has anti-alias...
There is a camera which renders to a RenderTexture. If this RenderTexture has anti-aliasing set Texture2D.ReadPixels results into an... Read more
[Tree] [URP] Pink shaders appear near camera when using billboard renderer
Reproduction steps:1. Download and open attached "URPbugs" project2. Open "U_FB_SO" scene3. Enter Play mode Expected result: Nearby ... Read more
BackBuffer alpha channel is always set to 1 on android devices
Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size