Search Issue Tracker
Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a2, future release
Votes
15
Found in
2021.3.22f1
2022.2.12f1
2023.2.0a8
2023.3.0a1
Issue ID
UUM-32163
Regression
No
[WebGL] A MP3 audio clip downloaded through UnityWebRequestMultimedia.GetAudioClip can't be replayed
Steps to reproduce:
- Download attached project
- Switch platform to "WebGL" and click Build&Run
- Open Debug Console in browser and listen to audio played
Expected Result: Audio plays, pauses after a few seconds and starts to play again.
Actual Result: Audio plays only once briefly and there are errors on the console.
"Channel.playSoundClip error. Exception: TypeError: The provided value is non-finite"
Comments (2)
-
PieterAlbers
Aug 25, 2023 13:42
+1 on backport-ing
-
jgore_aofl
Jul 13, 2023 01:09
I would greatly appreciate this being backported to 2022.3 and 2021.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Recommended and Downloaded Learn tabs are empty and have scrollbar
- Memory spike when loading a prefab using TextMeshPro in iOS Player
- [iOS] UI Toolkit's DropdownField fails to close on first tap when Windowed Apps is used
- VFX System Border text cursor is sometimes not visible
- Hub horizontal scroll hides all items when scrolled to the end
Resolution Note (fix version 2023.3):
Audio: Added lazy `loopEnd` evaluation to avoid keeping an invalid value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process.