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Fixed

Fixed in 2021.3.32f1, 2022.3.10f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a2, 7000.0.0a1

Votes

15

Found in

2021.3.22f1

2022.2.12f1

2023.2.0a8

2023.3.0a1

Issue ID

UUM-32163

Regression

No

[WebGL] A MP3 audio clip downloaded through UnityWebRequestMultimedia.GetAudioClip can't be replayed

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Steps to reproduce:
# Download attached project
# Switch platform to "WebGL" and click Build&Run
# Open Debug Console in browser and listen to audio played

Expected Result: Audio plays, pauses after a few seconds and starts to play again.
Actual Result: Audio plays only once briefly and there are errors on the console.

"Channel.playSoundClip error. Exception: TypeError: The provided value is non-finite"

  1. Resolution Note (fix version 2023.3.0a2):

    Audio: Added lazy `loopEnd` evaluation to avoid keeping an invalid value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process.

Comments (2)

  1. PieterAlbers

    Aug 25, 2023 13:42

    +1 on backport-ing

  2. jgore_aofl

    Jul 13, 2023 01:09

    I would greatly appreciate this being backported to 2022.3 and 2021.3

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