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[Windows] HID input doesn't work in built scene for x86/32bit player
-e: the DS4 controller works well in the editor but not when built for windows standalone--works well in editor and built on OSX, al... Read more
'adb.exe forward' is executed despite build platform set to Standandalon...
In Edit > Preferences > External tools I have my Android SDK + JDK both setto valid locations, which means Unity is able to ru... Read more
GPU profiling disabled on nvidia GT 650M gpu
To reproduce:1. Open unity with a computer which has nvidia GT 650M GPU.2. Open any project3. Try profiling GPU Profiling won't work... Read more
Trying to serialize/deserialize an Entities World a second time fails if...
How to reproduce:1. Open attached project "Unity Bugs.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, click on the "H... Read more
Project Startup time slow due to unmatched Custom Dependencies
When a project with a large number of Prefabs, which have many scripts, is fully imported, and the Editor is restarted, there is a l... Read more
Button's hitbox is offset when building standalone project for two screens
Reproduction steps:1. Open the attached build of the project named "Build_1141732_New"2. Select a non-native screen resolution3. Sta... Read more
Oculus VR view is dark with Linear Color space and Single-Pass Rendering
Steps to reproduce:1. Download and open the latest project("linvr.zip")2. Enter Playmode with the Oculus headset3. Compare Game view... Read more
Unity crashes on StopCoroutine()
Steps to reproduce:1. Open the attached project and the scene2. Click 'Play' button to start polling and then click 'Stop' button3. ... Read more
[WSA] Error messages appear while/after building a project with "Unity C...
Steps to reproduce:1. Open the attached project (NoKey.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 (.NET ba... Read more
HoloLens holograms warp and pivot despite correct setting of stabilisati...
How to reproduce:1. Open the attached project2. Switch platform to UWP3. Build and Deploy to HoloLens4. Once the app is running gaze... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject