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Fixed in 1.0.0

Votes

11

Found in [Package]

0.9.6

Issue ID

1188222

Regression

No

[Windows] HID input doesn't work in built scene for x86/32bit player

Package: Input System

-

-e: the DS4 controller works well in the editor but not when built for windows standalone
--works well in editor and built on OSX, also works well with xbox360 controller
--stripping is disabled
--tested and fails Windows 2019.3 + 2020.1

-repro:
--open attached project
--plugin DS4 controller
--run GamepadVisualizer scene from samples
--notice: DS4 controller works
--build&run scene for windows standalone
--NOTICE: DS4 controller doesn't work

-workaround: switch build target from x86 to x86_64

  1. Resolution Note (fix version 1.0.0):

    The fix is to the native runtime and not the Package itself.

Comments (6)

  1. Usagi-Murasaki

    Dec 15, 2023 11:48

    I still have the problem, bur I need a x86 build.
    I use Unity 2019.2.14f with the Input system 1.0.2

  2. jarbleswestlington_unity

    Dec 07, 2020 06:43

    classic unity, issue still persists years later.

  3. AronTD

    Dec 01, 2020 22:39

    This issue is not resolved.

  4. kendallroth

    Apr 30, 2020 03:14

    Same thing here, excep the build works well for me with a PS4 controller but not a Logitech controller (set up as described here: https://forum.unity.com/threads/controller-wrongly-characterized-as-joystick-for-input-logitech-dual-action.879454/).

  5. Fallout267

    Apr 26, 2020 15:16

    This didn't fix the problem for me. The build works fine with an Xbox controller but doesn't work with a ps4 controller despite working in unity and the build target being x82_64.

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