Search Issue Tracker
Unity Hangs on SceneManager.UnloadScene
Reproduction steps: 1. Open the scene "Spoke Room 00" 2. Make the cube collide with the sphere one time. 3. Make the cube collide a ... Read more
Serialization error thrown after changing Asset Serialization mode to Fo...
To reproduce:1. Open the attached project (TestProjectSettings.zip)2. Notice serialization error in the console3. Clear this error4.... Read more
Resources.UnloadUnusedAssets unloads textures that are only referenced b...
When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more
EditorSceneManager.sceneClosing callback not called when loading a singl...
I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more
Entering Play mode for the first time also launches adb.exe which locks ...
Android development kit is required for reproduction. Steps to reproduce:1. Open any project2. Start entering play mode.3. adb.exe p... Read more
[IL2CPP] IL2CPP Scripting Backend is a lot slower than Mono when perform...
How to reproduce:1. Open the attached "1264028 repro" project2. Open Build Settings and make sure that "Test IList" Scene is the onl... Read more
Calculate Asset Dependency List is very slow during Addressables build w...
Reproduction steps:1. Open the user's attached project2. Select Window/Analysis/Profiler and enable Deep Profile3. Set Profiler mode... Read more
[Enlighten] Errors appear in the console after cleaning GI Cache and rel...
Reproduction steps:1. Download project "GIBug.zip" and open in Unity2. Edit > Preferences > GI Cache > Clean Cache3. Close ... Read more
[WebGL] custom cursor is not shown
-e: see title--regression in starts in 5.6a2, works in 5.5.x--broken across browsers (FF, Chrome, Edge) -repro:--open attached proje... Read more
[WebGL] Failed to decompress data for the AssetBundle using specific ogg...
Reproduction steps:1. Open the attached project.2. Build and run on WebGL.3. Click "LoadFromMemory-OK" button.4. Open a web console.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open