Search Issue Tracker

15
votes
Fixed

Unity Hangs on SceneManager.UnloadScene

Assets Management

-

Jan 17, 2016

-

Version/s: 5.3.1p3

Reproduction steps: 1. Open the scene "Spoke Room 00" 2. Make the cube collide with the sphere one time. 3. Make the cube collide a ... Read more

51
votes
Fixed

Serialization error thrown after changing Asset Serialization mode to Fo...

Deployment Management

-

Nov 15, 2013

-

Version/s: 4.3.0f4

To reproduce:1. Open the attached project (TestProjectSettings.zip)2. Notice serialization error in the console3. Clear this error4.... Read more

13
votes
By Design

Resources.UnloadUnusedAssets unloads textures that are only referenced b...

Graphics - General

-

Jul 04, 2017

-

Version/s: 5.6.1p3

When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more

19
votes
Duplicate

EditorSceneManager.sceneClosing callback not called when loading a singl...

Scene Management

-

Jun 23, 2017

-

Version/s: 2017.2.0a2

I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more

43
votes
Fixed

Entering Play mode for the first time also launches adb.exe which locks ...

Android

-

Nov 25, 2013

-

Version/s: 4.3.0f4

Android development kit is required for reproduction. Steps to reproduce:1. Open any project2. Start entering play mode.3. adb.exe p... Read more

41
votes
Postponed

[IL2CPP] IL2CPP Scripting Backend is a lot slower than Mono when perform...

IL2CPP

-

Jul 17, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.1f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "1264028 repro" project2. Open Build Settings and make sure that "Test IList" Scene is the onl... Read more

55
votes
Active

Calculate Asset Dependency List is very slow during Addressables build w...

Package: Scriptable BuildPipeline

-

Feb 10, 2021

-

Version/s: 2018.4.28f1, 2019.4.3f1, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Select Window/Analysis/Profiler and enable Deep Profile3. Set Profiler mode... Read more

35
votes
Fixed

[Enlighten] Errors appear in the console after cleaning GI Cache and rel...

Progressive Lightmapper

-

Dec 21, 2017

-

Version/s: 2017.2.1f1

Reproduction steps:1. Download project "GIBug.zip" and open in Unity2. Edit > Preferences > GI Cache > Clean Cache3. Close ... Read more

11
votes
Fixed

[WebGL] custom cursor is not shown

WebGL

-

Apr 27, 2017

-

Version/s: 2017.1.0b2

-e: see title--regression in starts in 5.6a2, works in 5.5.x--broken across browsers (FF, Chrome, Edge) -repro:--open attached proje... Read more

17
votes
Duplicate

[WebGL] Failed to decompress data for the AssetBundle using specific ogg...

WebGL

-

May 02, 2018

-

Version/s: 2017.3.0a3, 2017.4.1f1

Reproduction steps:1. Open the attached project.2. Build and run on WebGL.3. Click "LoadFromMemory-OK" button.4. Open a web console.... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.