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41
votes
Postponed

[IL2CPP] IL2CPP Scripting Backend is a lot slower than Mono when perform...

IL2CPP

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Jul 17, 2020

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Version/s: 2018.4, 2019.4, 2019.4.1f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "1264028 repro" project2. Open Build Settings and make sure that "Test IList" Scene is the onl... Read more

12
votes
Won't Fix

Prefab preview thumbnail is black when importing big amount of Assets

Asset - Database

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Oct 07, 2020

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Version/s: 2019.4, 2020.1.7f1, 2020.2

How to reproduce:1. Open the attached project "case_1283280.zip"2. In the Project window, select Assets then Search by Type and choo... Read more

34
votes
Fixed

[Performance] Shuriken particle system module "Limit velocity over lifet...

Shuriken

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May 06, 2014

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Version/s: 4.3.4f1

Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd) Read more

11
votes
Fixed

[Windows] HID input doesn't work in built scene for x86/32bit player

Package: Input System

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Oct 01, 2019

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Version/s: 0.9.6

-e: the DS4 controller works well in the editor but not when built for windows standalone--works well in editor and built on OSX, al... Read more

15
votes
Fixed

Unity Hangs on SceneManager.UnloadScene

Assets Management

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Jan 17, 2016

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Version/s: 5.3.1p3

Reproduction steps: 1. Open the scene "Spoke Room 00" 2. Make the cube collide with the sphere one time. 3. Make the cube collide a ... Read more

51
votes
Fixed

Serialization error thrown after changing Asset Serialization mode to Fo...

Deployment Management

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open the attached project (TestProjectSettings.zip)2. Notice serialization error in the console3. Clear this error4.... Read more

55
votes
Active

Calculate Asset Dependency List is very slow during Addressables build w...

Package: Scriptable BuildPipeline

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Feb 10, 2021

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Version/s: 2018.4.28f1, 2019.4.3f1, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Select Window/Analysis/Profiler and enable Deep Profile3. Set Profiler mode... Read more

17
votes
Duplicate

[Build][D3D9] Canvas stops rendering in D3D9 windows standalone

UI

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Sep 18, 2015

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Version/s: 5.2.0p1

Repro steps: 1) Open the project and Scene scene2) Build and run(Windows Standalone) in a windowed mode and also make sure it is in ... Read more

14
votes
Not Reproducible

SHADERPASS has incorrect value when using Shader Graph for Built-In target

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Dec 05, 2023

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Version/s: 2021.3.33f1

How to reproduce:1. Download and open the attached project2. Open the "GeneratedFromGraph-SG.shader" shader3. Go to line 1623 Expect... Read more

16
votes
Fixed

'adb.exe forward' is executed despite build platform set to Standandalon...

Themes

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Dec 27, 2016

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Version/s: 5.4.2f2

In Edit > Preferences > External tools I have my Android SDK + JDK both setto valid locations, which means Unity is able to ru... Read more