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22
votes
Fixed

Different, not-consistent threads count in standalone builds

Windows

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Feb 06, 2018

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Version/s: 2017.1.1p4

To reproduce:1) Open attached project and scene2) Build and run it3) Use some tool to check thread count (Process Explorer on win, c... Read more

31
votes
Won't Fix

Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x

Deployment Management

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Oct 20, 2014

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Version/s: 4.5.5p1

To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download2. Open GeForce... Read more

12
votes
Fixed

[Android] Black screen with skipped rendering frame and error "GfxDevice...

Package: Magic Leap XR Plugin

-

Aug 01, 2023

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Version/s: 7.0.0

Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/ExampleAssets/Scenes/SampleSce... Read more

14
votes
By Design

Assetbundle is not loaded correctly when they reference a script in cust...

Asset Bundles

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a2, 2019.3.0a1

Steps to reproduce:1. Open "Fogbuzz issue 1143071" from Own Cloud link2. Navigate to the buildWithoutDLL folder and open "Beweegvloe... Read more

21
votes
Fixed

[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...

VR

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Apr 22, 2015

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Version/s: 5.1.0b3

When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more

20
votes
Fixed

Normal map difference between Web Player and WebGL

WebGL

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Jul 07, 2015

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Version/s: 5.1.0f3

-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and Web... Read more

13
votes
By Design

Custom InputDevice not sending input when GameView is not focussed

-

Jun 01, 2022

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Version/s: 2020.3.15f2, 2020.3.16f1, 2021.2.0b3

How to reproduce:1. Open user-submitted project2. Press on Game Window3. Move your 3DConnexion Space Navigator device4. Inspect Even... Read more

14
votes
Fixed

[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...

WebGL

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more

35
votes
Not Reproducible

GUI: cursor position y offset is wrong and missing from input field

IMGUI

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Jul 28, 2014

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Version/s: 4.5.2p1

-e: the cursor is below the text/missing from the input field -repro:--open attached Bug scene--run--click into the input field--NOT... Read more

13
votes
Fixed

[GoogleVR] Canvas are allocating memory and do not release it when using...

UI

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Aug 01, 2016

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Version/s: 5.3.6f1

Reproduction steps:1) Create new project and import "GoogleVRForUnity" package2) Open "DemoScene" scene (GoogleVR/DemoScenes/Headset... Read more