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Fixed in 5.3.0
Votes
17
Found in
4.6.4p1
Issue ID
686109
Regression
Yes
[EventSystem] Deactivated UI Elements are picked up by GraphicRaycaster.Raycast
To Reproduce:
1. Run the attached project in Editor.
2. Observe that when you click anywhere in the canvas, GraphicRaycaster.Raycast returns the state of the the disabled Image gamebject (Canvas/Image/Image).
Regression from 4.6.4f1
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Eric Laberge
Apr 15, 2015 13:55
I've fixed the issue on my end, you can get the code from my fork: https://bitbucket.org/eric_laberge/ui/overview
The UnityEngine.UI dlls should have feature parity with 4.6.4p2, I've applied the modifications from decompiled versions of the most recent ones. I've not touched the UnityEditor ones, though.
These work for our project, but obviously no guarantee.
geff
Apr 15, 2015 09:32
Same here, not fixed in 4.6.4p2
But I have found a temporary solution : Add a CanvasGroup to your hidden Popup and set BlockRaycasts to false
integence
Apr 13, 2015 09:43
C'mon guys. It is not fixed in 4.6.4p2.
WermHat
Apr 12, 2015 00:01
Not fixed in 4.6.4p2. Has no one at Unity opened a project with a UI since 4.6.4f1? This is literally impossible to miss.
Xllusion
Apr 11, 2015 12:35
Not fixed in 4.6.4p2...
byerdelen
Apr 11, 2015 01:29
Surely not fixed on 4.6.4p2
Jasqui
Apr 10, 2015 15:31
This is not fixed in 4.6.4p2...
InspinationStudio
Apr 10, 2015 14:23
Still having this issue with 4.6.4p2
Eric Laberge
Apr 10, 2015 14:13
This bug is still present in 4.6.4p2.
iivo_k
Apr 10, 2015 12:33
This is not fixed in 4.6.4p2.