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Fixed in 5.4.0

Votes

17

Found in

5.0.0p3

Issue ID

684517

Regression

No

[ReflectionProbes] Baked Reflection Probe data does not get reloaded after closing and reopening editor

Global Illumination

-

How to reproduce:

1. Open attached project
2. Open scene Scenes/test.unity
3. Select the Reflection Probe in the scene and Bake it
- Notice the scene changes
4. Save the scene and project
5. Quit and restart Unity
- Note how the reflection probe is no longer baked
- The .exr files for baked probes are present in the Assets folder

Comments (11)

  1. Hipfire_Kim

    Jan 17, 2019 12:21

    Still persists in 2017.3.0f3. Reflection probes with baked mode lose lighting information irregularily.

  2. David_Faulkner

    Apr 21, 2016 19:05

    Had this problem today. The baked out maps are still in the asset folder, but it seems to lose the link to them. I got around it by setting the reflection probes to use a custom map and manually re-assigning them.

  3. Kerihobo

    Apr 19, 2016 13:26

    still happening in 5.3.4. Maximum headache :/

  4. Haze-Games

    Dec 22, 2015 19:26

    I also have this issue on 5.2.4f1.
    I have found a workaround, at least in works on my end:
    - Enable all reflections probes that might be disabled
    - Untick the "Box Projection" of all probes in the scene

    Baking all of them from the Lighting tab now works and saves data, but also baking individually each probe.

    However if I bake with "Box Projection" enabled, or a disabled probe, nothing is saved.

  5. tatoforever

    Dec 18, 2015 19:57

    This issue still hapening on Unity5.2 and 5.3/5.3.1. Reflection probes never get saved, we have to rebake all our reflection probes everytime we open the Editor.

  6. tiantian_

    Dec 06, 2015 13:05

    Also in 5.2.3f1.

  7. McMayhem

    Sep 21, 2015 17:05

    I'm having this issue in 5.2.0p1. I haven't tried Aberdyne's workaround. Hopefully that at least takes care of the situation until it can be fully taken care of.

  8. joolsa

    Jul 29, 2015 13:08

    Yep, we're still suffering from this :(

  9. Kernigit

    Jul 29, 2015 11:12

    This is broken for us also in Unity 512 p1. Baked light probes lose their connection to their baked maps as soon as you reload a scene, making them pretty much useless.

  10. Armageddon104

    Apr 29, 2015 02:40

    I'm having this problem too. I don't mind rebaking when opening the editor but when I build my game to an .exe the probes are not saved so I get no reflections.

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