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HandleTransform no gameObject Log Error Message after destroying a netwo...
Steps to reproduce:1) open the attached project2) build and run3) editor as host, client as build4) on client drag select capsules a... Read more
[2D Game kit] "Import parameters got modified during import" error is th...
How to reproduce:1. Open the Unity Hub2. Go to the Learn tab3. Download the "2D Game Kit"4. Open the downloaded project5. Wait for i... Read more
Assetbundle is not loaded correctly when they reference a script in cust...
Steps to reproduce:1. Open "Fogbuzz issue 1143071" from Own Cloud link2. Navigate to the buildWithoutDLL folder and open "Beweegvloe... Read more
Different, not-consistent threads count in standalone builds
To reproduce:1) Open attached project and scene2) Build and run it3) Use some tool to check thread count (Process Explorer on win, c... Read more
[Android] Black screen with skipped rendering frame and error "GfxDevice...
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/ExampleAssets/Scenes/SampleSce... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more
CMD+A does not select text but repeats some of the actions made recently
To reproduce:1. Open any project that contains a script2. Double click on a script so it opens in MonoDevelop3. Press CMD+A4. Notice... Read more
[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...
When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more
Custom InputDevice not sending input when GameView is not focussed
How to reproduce:1. Open user-submitted project2. Press on Game Window3. Move your 3DConnexion Space Navigator device4. Inspect Even... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open